![]() The testing will confirm whether this approach resolves the issue, but, to be clear – this doesn’t mean that a resulting fix will be imminent. The good news is that we are hoping to test a first prototype build of this any day now. Work continues on rebuilding a new Xbox Audio engine – which is the required fix to improving the ‘jackhammer’ sound issue. And too hard, if you have any weak points (in the products). If someone should become bigger on the market, currently I would say: It should be DTG.īut this is realy, realy hard. I hope for a realy fast fix of this issue, and all other issues (especially the PlayStation issue, too).ĭTG invested a lot of hard work into their simulations (like TSW 2). I am egoistic, I want a good and smooth working game for my money - sure, true.īut - only with the just mentioned aspect - I wouldn't invest my rare time to keep up the pressure: No pressure." (Unless these people would pay like 200 times the price for a product to offset the costs incurred if the other buyers drop out.) I think it would be unfair to lie to someone (against better knowledge or even intentionally) and say, "Hey, it is not bad. This is a merciless shark tank out there. then TSW and maybe DTG will totally go to the dogs! And what if one of the heavyweights in the market ond day thinks, "Hey, let's do something with train simulations"?! - They would know about TSW 2 (and similar - older and younger - producs), would take some unprotected ideas, and then. įurthermore, new employees are being sought (internal and external) who (hopefully) have more skills in this direction (XAudio / XBox systems) and (hopefully) can fix the problem. > Our (current) staff were unable to find a solution, so the simulation runs smoothly on all XBox systems in terms of sound, gameplay and graphics.
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